Open Guard
A downloadable game
⚠️ Early Access — Available on Steam Soon
NOW OUT ON STEAM!
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The core game is feature-complete and fully playable. Your feedback shapes development.
The first Brazilian Jiu-Jitsu management simulation.
Build an academy from nothing. Scout and sign fighters from a worldwide free agent pool. Develop their game on the mats. Enter them in tournaments from local opens to the World Championship. Every decision is yours.
If you've spent years in Football Manager, TEW or WMMA and always wished someone would make a proper grappling management game, this is it.
A Living World
Every save generates a unique world. 82 gyms across 10 countries, each with their own roster, reputation, and trajectory. Over 2,000 fighters compete across men's and women's divisions. Gyms rise and fall. Fighters age, develop rivalries, pick up injuries, and retire. New talent enters the pool every month. The world you start in will look completely different a decade later.
The fighter who wins gold at the World Championship in your first save might never exist in your second.
Gi and No-Gi
The full tournament calendar runs both gi and no-gi events with proper rulesets. Standard Gi, Standard No-Gi, Pro Submission Grappling, and Sub Only all play differently in the match engine. Gi-only positions and submissions are locked out of no-gi matches. Belt legality for leg locks differs between formats.
Real BJJ, Real Tournaments
Hundreds of events every year across six tiers:
- Local Opens — City-level events, open to all. Belt-specific locals keep matchups fair.
- Regional Championships — Multi-country events with belt-specific variants.
- National Championships — Country-specific with nationality gates.
- Continental Championships — Dedicated gi and no-gi continental events.
- World Championships — The pinnacle of gi and no-gi competition.
- Pro Events — Invitation only. Elite submission grappling championships and invitationals. Earn your place.
A Deep Match Engine
Fights resolve through a tick-based simulation engine with 41 positions, 34 submissions, and 200+ transitions. Watch every tick unfold with live commentary, positional illustrations, and match stats — or skip straight to the result.
Set tactical instructions before each bout. Pull guard early. Target the back. Hunt submissions. Avoid leg entanglements. Play top pressure.
Points are awarded for takedowns, sweeps, guard passes, mount, back control, and knee on belly. Advantages accumulate on near-misses. Pro submission grappling rules apply negative points for guard pulling and passivity.
In-House Matches
Schedule competition-intensity training matches between your own fighters. Set each fighter's intensity from 1–100%. Put a black belt at 30% against a blue belt at full intensity to develop the lower belt safely. Both fighters gain attribute development from the experience.
Youth Academy
Open a youth programme and develop the next generation. Enrol students as young as 7, guide them through junior belt ranks, assign youth coaches and fighter instructors, and watch your graduates enter the adult roster at 16. AI gyms run their own academies in the background.
Scout and Develop
Prospects are hidden behind progressive revelation. Physical profiles unlock first, then full attributes, then potential. Each fighter has 15 attributes, a unique fighting style, a personality, a signature submission, and a career arc driven entirely by your coaching decisions.
Build Your Gym
Manage finances, upgrade facilities, hire coaches, and open satellite training camps worldwide. 51 injury types across four severity tiers. A comprehensive financial model with membership income, sponsorships, facility costs, and the ever-present risk of going broke.
The Details
✦ 41 grappling positions
✦ 34 submissions
✦ 200+ position transitions
✦ 82 AI-managed gyms with logos
✦ 80 cities across 20 countries and 5 regions
✦ Over 2,000 fighters in a living world
✦ 51 injury types across four severity tiers
✦ Gi and no-gi rulesets with format-specific legality
✦ Rivalries and trash talk
✦ Hall of Fame
✦ Guided tours for every screen
✦ Procedural fighter portraits
| Updated | 18 days ago |
| Status | In development |
| Author | aidang95 |
| Genre | Simulation, Fighting, Sports |
| Tags | bjj, Godot, Management, mma, ufc |
| Average session | About an hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | Configurable controls, Interactive tutorial, One button |
| AI Disclosure | AI Assisted, Graphics |
Development log
- DevLog 10 - STEAM launch 2 weeks out - HUGE update27 days ago
- Devlog #9 - Fixes, tweaks and edging closer to steam launch!34 days ago
- Devlog #8 - 2 days worth of patch notes36 days ago
- Devlog #7 - Bug fixes round 239 days ago
- Devlog #6 - Patch notes42 days ago
- Dev log #5 - Bug fixes43 days ago
- Open Guard Full Early Access Release!44 days ago
- Devlog #3: Upcoming update, the final big content update before steam!46 days ago













Comments
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I noticed that when you pick a world with only mens divisions your school will still get girls signing up. im assuming the other way around the same will happen.
also, it looked like most of my fighters didnt have any fights in their local tournaments? maybe there werent enough for every city and weight class, maybe you could consider adding local fighters like in wmma.
But the game looks good for early access, having fun with it so far
Hi, thanks for your feedback :)
Im currently working on an issue related to your second point to ensure brackets fill in lower pop regions, often as you said, there are not enough qualified fighters for a tournament and the player gets a bye through tot he final and automatically wins ojn occasion, due to the low sign up from the AI gyms in the area.
Also thanks for the heads up on the gender issue for school students, something i totally overlooked.
Aiming to fix both of these in the next update i drop.